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MARS & Data-Augmented Streaming

Enriching game streaming with real-time gameplay metadata

MARS (Metadata Augmented Real-time Streaming) is a system for enhancing game streaming through real-time, metadata-driven overlays rendered over the streamed video signal. Rather than a one-size-fits-all overlay embedded by the streamer, MARS lets viewers receive personalized, context-aware augmentations of the stream — dynamic highlights that track in-game entities, for instance. The project is a collaboration with Jessica Hammer and doctoral student Noor Hammad, for whom it forms a substantial component of her thesis work.

The architecture introduces two key innovations. First, it supports real-time synchronization between game state and stream overlays, enabling responsive and interactive experiences. Second, it allows for differentiated access to information across viewers, opening up possibilities for asymmetric interaction: unlike traditional overlay tools or audience participation games, which offer shared outputs, MARS enables individualized outputs while maintaining a shared input space.

After MARS was presented as a systems contribution at UIST, the project expanded into a design workshop study exploring how streamers, viewers, designers, and developers envision the system’s possibilities, and into a line of inquiry — with other members of the HCII — into how game-aware streaming might support blind and low-vision viewers, a group largely excluded from a mostly-visual medium. Ongoing directions include extending the system to additional game engines and exploring real-world deployment and evaluation at scale.

Tracing Creativity: A Design Space For Creative Activity Traces in HCI
Hammad, Lin, Smith, Kreminski, Harpstead, Hammer · CHI, 2026
Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder Approach
Hammad, Harpstead, Hammer · CHI PLAY, 2024
Exploring the Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers
Hammad, Elavsky, Moharana, Chen, Lee, Carrington, Moritz, Hammer, Harpstead · ASSETS, 2024
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games
Hammad, Eiszler, Gazda, Cartmell, Harpstead, Hammer · FDG, 2023
The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming
Hammad, Harpstead, Hammer · UIST, 2023
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
Harpstead, Rios, Seering, Hammer · CHI PLAY, 2019